204 lines
6.7 KiB
Lua
204 lines
6.7 KiB
Lua
---@class trouble.Mode: trouble.Config,trouble.Section.spec
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---@field desc? string
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---@field sections? string[]
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---@class trouble.Config
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---@field mode? string
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---@field config? fun(opts:trouble.Config)
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---@field formatters? table<string,trouble.Formatter> custom formatters
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---@field filters? table<string, trouble.FilterFn> custom filters
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---@field sorters? table<string, trouble.SorterFn> custom sorters
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local defaults = {
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auto_close = false, -- auto close when there are no items
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auto_open = false, -- auto open when there are items
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auto_preview = true, -- automatically open preview when on an item
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auto_refresh = true, -- auto refresh when open
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auto_jump = false, -- auto jump to the item when there's only one
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focus = false, -- Focus the window when opened
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restore = true, -- restores the last location in the list when opening
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follow = true, -- Follow the current item
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indent_guides = true, -- show indent guides
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max_items = 200, -- limit number of items that can be displayed per section
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multiline = true, -- render multi-line messages
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pinned = false, -- When pinned, the opened trouble window will be bound to the current buffer
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warn_no_results = true, -- show a warning when there are no results
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open_no_results = false, -- open the trouble window when there are no results
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---@type trouble.Window.opts
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win = {}, -- window options for the results window. Can be a split or a floating window.
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-- Window options for the preview window. Can be a split, floating window,
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-- or `main` to show the preview in the main editor window.
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---@type trouble.Window.opts
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preview = {
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type = "main",
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-- when a buffer is not yet loaded, the preview window will be created
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-- in a scratch buffer with only syntax highlighting enabled.
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-- Set to false, if you want the preview to always be a real loaded buffer.
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scratch = true,
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},
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-- Throttle/Debounce settings. Should usually not be changed.
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---@type table<string, number|{ms:number, debounce?:boolean}>
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throttle = {
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refresh = 20, -- fetches new data when needed
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update = 10, -- updates the window
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render = 10, -- renders the window
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follow = 100, -- follows the current item
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preview = { ms = 100, debounce = true }, -- shows the preview for the current item
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},
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-- Key mappings can be set to the name of a builtin action,
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-- or you can define your own custom action.
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---@type table<string, trouble.Action.spec|false>
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keys = {
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["?"] = "help",
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r = "refresh",
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R = "toggle_refresh",
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q = "close",
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o = "jump_close",
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["<esc>"] = "cancel",
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["<cr>"] = "jump",
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["<2-leftmouse>"] = "jump",
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["<c-s>"] = "jump_split",
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["<c-v>"] = "jump_vsplit",
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-- go down to next item (accepts count)
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-- j = "next",
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["}"] = "next",
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["]]"] = "next",
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-- go up to prev item (accepts count)
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-- k = "prev",
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["{"] = "prev",
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["[["] = "prev",
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dd = "delete",
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d = { action = "delete", mode = "v" },
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i = "inspect",
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p = "preview",
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P = "toggle_preview",
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zo = "fold_open",
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zO = "fold_open_recursive",
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zc = "fold_close",
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zC = "fold_close_recursive",
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za = "fold_toggle",
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zA = "fold_toggle_recursive",
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zm = "fold_more",
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zM = "fold_close_all",
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zr = "fold_reduce",
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zR = "fold_open_all",
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zx = "fold_update",
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zX = "fold_update_all",
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zn = "fold_disable",
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zN = "fold_enable",
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zi = "fold_toggle_enable",
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gb = { -- example of a custom action that toggles the active view filter
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action = function(view)
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view:filter({ buf = 0 }, { toggle = true })
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end,
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desc = "Toggle Current Buffer Filter",
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},
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s = { -- example of a custom action that toggles the severity
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action = function(view)
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local f = view:get_filter("severity")
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local severity = ((f and f.filter.severity or 0) + 1) % 5
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view:filter({ severity = severity }, {
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id = "severity",
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template = "{hl:Title}Filter:{hl} {severity}",
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del = severity == 0,
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})
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end,
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desc = "Toggle Severity Filter",
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},
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},
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---@type table<string, trouble.Mode>
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modes = {
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-- sources define their own modes, which you can use directly,
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-- or override like in the example below
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lsp_references = {
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-- some modes are configurable, see the source code for more details
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params = {
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include_declaration = true,
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},
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},
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-- The LSP base mode for:
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-- * lsp_definitions, lsp_references, lsp_implementations
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-- * lsp_type_definitions, lsp_declarations, lsp_command
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lsp_base = {
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params = {
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-- don't include the current location in the results
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include_current = false,
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},
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},
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-- more advanced example that extends the lsp_document_symbols
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symbols = {
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desc = "document symbols",
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mode = "lsp_document_symbols",
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focus = false,
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win = { position = "right" },
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filter = {
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-- remove Package since luals uses it for control flow structures
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["not"] = { ft = "lua", kind = "Package" },
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any = {
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-- all symbol kinds for help / markdown files
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ft = { "help", "markdown" },
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-- default set of symbol kinds
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kind = {
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"Class",
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"Constructor",
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"Enum",
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"Field",
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"Function",
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"Interface",
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"Method",
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"Module",
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"Namespace",
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"Package",
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"Property",
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"Struct",
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"Trait",
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},
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},
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},
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},
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},
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-- stylua: ignore
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icons = {
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---@type trouble.Indent.symbols
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indent = {
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top = "│ ",
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middle = "├╴",
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last = "└╴",
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-- last = "-╴",
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-- last = "╰╴", -- rounded
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fold_open = " ",
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fold_closed = " ",
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ws = " ",
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},
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folder_closed = " ",
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folder_open = " ",
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kinds = {
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Array = " ",
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Boolean = " ",
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Class = " ",
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Constant = " ",
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Constructor = " ",
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Enum = " ",
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EnumMember = " ",
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Event = " ",
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Field = " ",
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File = " ",
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Function = " ",
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Interface = " ",
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Key = " ",
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Method = " ",
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Module = " ",
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Namespace = " ",
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Null = " ",
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Number = " ",
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Object = " ",
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Operator = " ",
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Package = " ",
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Property = " ",
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String = " ",
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Struct = " ",
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TypeParameter = " ",
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Variable = " ",
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},
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},
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}
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